Enum AudioRolloffMode
Engine-agnostic equivalent of Unity's AudioRolloffMode: how a 3D sound's volume
attenuates with distance from the listener.
Numeric values mirror UnityEngine.AudioRolloffMode so the Unity layer can map between
them by value. Lives in the Domain layer, which must not depend on UnityEngine.
Namespace: Serenity.AudioPlayer.Domain.Types
Assembly: Serenity.AudioPlayer.Domain.dll
Syntax
public enum AudioRolloffMode
Fields
| Name | Description |
|---|---|
| Custom | Attenuation follows a custom curve configured on the audio source. |
| Linear | Volume decreases linearly from the min distance to the max distance. |
| Logarithmic | Volume drops quickly when close to the source, then levels off (Unity's default). |