Class UnitySoundMixerEffectLoopSource
Serializable Unity implementation of ISoundMixerEffectLoopSource: one source-group route for an effect loop, holding the exposed AudioMixer parameter names. Authored on the UnitySoundMixerEffectLoopDefinition asset in the inspector. Runtime-only (no UnityEditor).
Implements
Inherited Members
Namespace: Serenity.SoundMixer.Installation.Settings
Assembly: Serenity.UnitySoundMixer.Installation.dll
Syntax
public class UnitySoundMixerEffectLoopSource : ISoundMixerEffectLoopSource
Constructors
UnitySoundMixerEffectLoopSource()
Declaration
public UnitySoundMixerEffectLoopSource()
Fields
SourceAttenuationParameterName
Declaration
public string SourceAttenuationParameterName
Field Value
| Type | Description |
|---|---|
| string | Exposed AudioMixer parameter for the source group's Attenuation (dry/original path). |
SourceGroupName
Declaration
public string SourceGroupName
Field Value
| Type | Description |
|---|---|
| string | Logical source group/channel name (e.g. "Music"). |
SourceSendParameterName
Declaration
public string SourceSendParameterName
Field Value
| Type | Description |
|---|---|
| string | Exposed AudioMixer parameter for the source group's Send into the loop (wet/effect path). |