Class SoundMixerEffectLoopSourceRoute
Editor-only result of auto-wiring one source group into an effect loop: the resolved exposed AudioMixer parameter names for that route. Written onto the loop's definition as a Source entry.
Inherited Members
Namespace: Serenity.SoundMixer.Infrastructure.AudioMixerEffectLoop.Editor.dto
Assembly: Serenity.UnitySoundMixer.Infrastructure.Editor.dll
Syntax
public class SoundMixerEffectLoopSourceRoute
Constructors
SoundMixerEffectLoopSourceRoute(string, string, string)
Declaration
public SoundMixerEffectLoopSourceRoute(string sourceGroupName, string sourceAttenuationParameterName, string sourceSendParameterName)
Parameters
| Type | Name | Description |
|---|---|---|
| string | sourceGroupName | |
| string | sourceAttenuationParameterName | |
| string | sourceSendParameterName |
Fields
SourceAttenuationParameterName
Exposed parameter for the source group's Attenuation (dry path); may be null if not exposed.
Declaration
public readonly string SourceAttenuationParameterName
Field Value
| Type | Description |
|---|---|
| string |
SourceGroupName
Logical source group name (e.g. "Music").
Declaration
public readonly string SourceGroupName
Field Value
| Type | Description |
|---|---|
| string |
SourceSendParameterName
Exposed parameter for the source group's Send into the loop (wet path).
Declaration
public readonly string SourceSendParameterName
Field Value
| Type | Description |
|---|---|
| string |