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    Class SoundMixerEffectLoopSourceRoute

    Editor-only result of auto-wiring one source group into an effect loop: the resolved exposed AudioMixer parameter names for that route. Written onto the loop's definition as a Source entry.

    Inheritance
    object
    SoundMixerEffectLoopSourceRoute
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.SoundMixer.Infrastructure.AudioMixerEffectLoop.Editor.dto
    Assembly: Serenity.UnitySoundMixer.Infrastructure.Editor.dll
    Syntax
    public class SoundMixerEffectLoopSourceRoute

    Constructors

    SoundMixerEffectLoopSourceRoute(string, string, string)

    Declaration
    public SoundMixerEffectLoopSourceRoute(string sourceGroupName, string sourceAttenuationParameterName, string sourceSendParameterName)
    Parameters
    Type Name Description
    string sourceGroupName
    string sourceAttenuationParameterName
    string sourceSendParameterName

    Fields

    SourceAttenuationParameterName

    Exposed parameter for the source group's Attenuation (dry path); may be null if not exposed.

    Declaration
    public readonly string SourceAttenuationParameterName
    Field Value
    Type Description
    string

    SourceGroupName

    Logical source group name (e.g. "Music").

    Declaration
    public readonly string SourceGroupName
    Field Value
    Type Description
    string

    SourceSendParameterName

    Exposed parameter for the source group's Send into the loop (wet path).

    Declaration
    public readonly string SourceSendParameterName
    Field Value
    Type Description
    string
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