Class SoundMixerEffectLoopRoute
Resolved set of AudioMixer exposed-parameter names needed to apply an effect loop from a specific source group: the source group's Attenuation (dry/original path) and the source group's Send into the loop (wet/effect path). The loop's own output level is a static mixer setting and is not driven at runtime, so it is intentionally not part of the route.
Inherited Members
Namespace: Serenity.SoundMixer.Application.Routing
Assembly: Serenity.SoundMixer.Application.dll
Syntax
public sealed class SoundMixerEffectLoopRoute
Remarks
Pure value object (no UnityEngine); produced by SoundMixerEffectLoopRouteResolver.
Constructors
SoundMixerEffectLoopRoute(string, string)
Creates a resolved route.
Declaration
public SoundMixerEffectLoopRoute(string sourceAttenuationParameterName, string sourceSendParameterName)
Parameters
| Type | Name | Description |
|---|---|---|
| string | sourceAttenuationParameterName | |
| string | sourceSendParameterName |
Fields
SourceAttenuationParameterName
Declaration
public readonly string SourceAttenuationParameterName
Field Value
| Type | Description |
|---|---|
| string | Exposed parameter for the source group's Attenuation (dry path). |
SourceSendParameterName
Declaration
public readonly string SourceSendParameterName
Field Value
| Type | Description |
|---|---|
| string | Exposed parameter for the source group's Send into the loop (wet path). |