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    Class SoundMixerEffectLoopRoute

    Resolved set of AudioMixer exposed-parameter names needed to apply an effect loop from a specific source group: the source group's Attenuation (dry/original path) and the source group's Send into the loop (wet/effect path). The loop's own output level is a static mixer setting and is not driven at runtime, so it is intentionally not part of the route.

    Inheritance
    object
    SoundMixerEffectLoopRoute
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.SoundMixer.Application.Routing
    Assembly: Serenity.SoundMixer.Application.dll
    Syntax
    public sealed class SoundMixerEffectLoopRoute
    Remarks

    Pure value object (no UnityEngine); produced by SoundMixerEffectLoopRouteResolver.

    Constructors

    SoundMixerEffectLoopRoute(string, string)

    Creates a resolved route.

    Declaration
    public SoundMixerEffectLoopRoute(string sourceAttenuationParameterName, string sourceSendParameterName)
    Parameters
    Type Name Description
    string sourceAttenuationParameterName
    string sourceSendParameterName

    Fields

    SourceAttenuationParameterName

    Declaration
    public readonly string SourceAttenuationParameterName
    Field Value
    Type Description
    string

    Exposed parameter for the source group's Attenuation (dry path).

    SourceSendParameterName

    Declaration
    public readonly string SourceSendParameterName
    Field Value
    Type Description
    string

    Exposed parameter for the source group's Send into the loop (wet path).

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