Namespace Serenity.SequencePlayer.Infrastructure.Services
Classes
UnitySequencePlayerService
Unity-specific minimal sequence player service implementation.
Provides generic orchestration: iterates through stages in order and awaits completion.
This is a MINIMAL orchestration engine:
- Does NOT handle timing, duration, waits, or delays
- Does NOT handle fades, overlays, or visual effects
- Does NOT handle timeline playback or Unity Playables
- Does NOT handle rig instantiation or character prefabs
Cinematic execution logic (fades, timelines, durations) belongs in vertical aggregates like CutscenePlayer's UnityCutscenePlayerService.