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    Interface ICharacterSpawnService

    Engine-agnostic service interface for spawning and releasing characters. Implementations handle pooling, instantiation, and lifecycle management in the infrastructure layer. Designed for future migration to Serenity.

    Namespace: Serenity.Character.Application.Interfaces.Services
    Assembly: Serenity.Character.Application.dll
    Syntax
    public interface ICharacterSpawnService

    Properties

    ActiveCount

    Gets the number of currently active (spawned, not released) characters.

    Declaration
    int ActiveCount { get; }
    Property Value
    Type Description
    int

    Methods

    Release(CharacterId)

    Releases a single character by its identity, returning it to the pool or destroying it as appropriate.

    Declaration
    void Release(CharacterId characterId)
    Parameters
    Type Name Description
    CharacterId characterId

    The identity of the character to release.

    ReleaseAll()

    Releases all currently active characters, returning them to the pool or destroying them as appropriate.

    Declaration
    void ReleaseAll()

    Spawn(string, float, float, float, float, float, float, float)

    Spawns a character of the given archetype key at the specified world position and rotation. The archetype key is a string identifier that maps to a specific character configuration in the infrastructure layer.

    Declaration
    CharacterId Spawn(string characterKey, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float rotW)
    Parameters
    Type Name Description
    string characterKey

    String identifier for the character archetype/prefab.

    float posX

    World position X.

    float posY

    World position Y.

    float posZ

    World position Z.

    float rotX

    Rotation quaternion X.

    float rotY

    Rotation quaternion Y.

    float rotZ

    Rotation quaternion Z.

    float rotW

    Rotation quaternion W.

    Returns
    Type Description
    CharacterId

    The CharacterId of the spawned character, or default if spawn failed.

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