Class UnityAudioPlayerServicePlacementTests
PlayMode tests for ApplyPlaybackPlacement(AudioSource, AudioPlayerPlayClipInput).
The rule is binary: a clip played with a position is 3D and its emitter moves there;
a clip played without a position is 2D and its emitter is left in place.
Inherited Members
Namespace: Serenity.AudioPlayer.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnityAudioPlayerServicePlacementTests
Constructors
UnityAudioPlayerServicePlacementTests()
Declaration
public UnityAudioPlayerServicePlacementTests()
Methods
Placement_NoPosition_MakesSound2DAndLeavesEmitterInPlace()
Declaration
public void Placement_NoPosition_MakesSound2DAndLeavesEmitterInPlace()
Placement_WithPosition_MakesSound3DAndMovesEmitter()
Declaration
public void Placement_WithPosition_MakesSound3DAndMovesEmitter()
Placement_WithPosition_MovesEmitterRegardlessOfPriorLocation()
Declaration
public void Placement_WithPosition_MovesEmitterRegardlessOfPriorLocation()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()