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    Struct Entry

    Internal cache entry structure containing loaded asset, loading state, and size information.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.AssetPrefetcher.Domain.ValueObjects
    Assembly: Serenity.AssetPrefetcher.Domain.dll
    Syntax
    public struct Entry

    Fields

    Loading

    Declaration
    public bool Loading
    Field Value
    Type Description
    bool

    Indicates whether the asset is currently being loaded.

    Obj

    Declaration
    public Object Obj
    Field Value
    Type Description
    Object

    The loaded Unity asset object.

    Size

    Declaration
    public int Size
    Field Value
    Type Description
    int

    Estimated memory size of the asset in bytes.

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