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    Class UnityGameSettingsServicePersistenceTests

    Tests for UnityGameSettingsService persistence path configuration.

    Inheritance
    object
    UnityGameSettingsServicePersistenceTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityGlobal.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityGameSettingsServicePersistenceTests

    Constructors

    UnityGameSettingsServicePersistenceTests()

    Declaration
    public UnityGameSettingsServicePersistenceTests()

    Methods

    DefaultPersistedFileName_IsGameSettingsCfg()

    Declaration
    public void DefaultPersistedFileName_IsGameSettingsCfg()

    HasPersistedGameSettings_CustomFileName_UsesConfiguredName()

    Declaration
    public void HasPersistedGameSettings_CustomFileName_UsesConfiguredName()

    HasPersistedGameSettings_DefaultFileName_UsesGameSettingsCfg()

    Declaration
    public void HasPersistedGameSettings_DefaultFileName_UsesGameSettingsCfg()

    HasPersistedGameSettings_EmptyPersistedFileName_UsesDefaultFileName()

    Declaration
    public void HasPersistedGameSettings_EmptyPersistedFileName_UsesDefaultFileName()

    HasPersistedGameSettings_NullPersistedFileName_UsesDefaultFileName()

    Declaration
    public void HasPersistedGameSettings_NullPersistedFileName_UsesDefaultFileName()

    LoadPersistedGameSettingsSync_CustomFileName_UsesConfiguredName()

    Declaration
    public void LoadPersistedGameSettingsSync_CustomFileName_UsesConfiguredName()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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