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    Class UnitySequenceStage

    Unity-specific serializable implementation of sequence stage entity. Provides minimal stage identification and type classification for generic orchestration.
    NOTE: This is a minimal orchestration stage. Cinematic properties (FadeColor, Timeline, Duration) belong to vertical aggregates like CutscenePlayer's UnityCutsceneStep.

    Inheritance
    object
    UnitySequenceStage
    Implements
    ISequenceStage
    ISequenceUnit
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.SequencePlayer.Infrastructure.Entities
    Assembly: Serenity.UnitySequencePlayer.Infrastructure.dll
    Syntax
    public class UnitySequenceStage : ISequenceStage, ISequenceUnit

    Constructors

    UnitySequenceStage()

    Declaration
    public UnitySequenceStage()

    Properties

    Id

    Gets unique identifier for the sequence stage.

    Declaration
    public string Id { get; }
    Property Value
    Type Description
    string

    StageType

    Gets type classification of the sequence stage.

    Declaration
    public SequenceStageType StageType { get; }
    Property Value
    Type Description
    SequenceStageType

    Implements

    ISequenceStage
    ISequenceUnit
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