Class AlwaysTrueCondition
Condition that is always met. Useful for layers that should always be active.
Inherited Members
Namespace: Serenity.ProceduralExpression.Infrastructure.Conditions
Assembly: Serenity.UnityProceduralExpression.Infrastructure.dll
Syntax
public class AlwaysTrueCondition : Condition
Constructors
AlwaysTrueCondition()
Declaration
public AlwaysTrueCondition()
Properties
DisplayName
Gets the display name for this condition type (used in dropdown).
Declaration
public override string DisplayName { get; }
Property Value
| Type | Description |
|---|---|
| string |
Overrides
Methods
IsMet(in UnityProceduralContext)
Evaluates whether this condition is currently met.
Declaration
public override bool IsMet(in UnityProceduralContext ctx)
Parameters
| Type | Name | Description |
|---|---|---|
| UnityProceduralContext | ctx | The procedural context containing state and time information. |
Returns
| Type | Description |
|---|---|
| bool | True if the condition is met, false otherwise. |