Class ComboBrokenSignal
Signal dispatched when the combo is broken (by player damage or timeout).
Namespace: Serenity.Combo.Application.Events
Assembly: Serenity.Combo.Application.dll
Syntax
public class ComboBrokenSignal : EventDispatcherSignal
Constructors
ComboBrokenSignal(int, bool)
Declaration
public ComboBrokenSignal(int finalCombo, bool wasTimeout)
Parameters
| Type | Name | Description |
|---|---|---|
| int | finalCombo | |
| bool | wasTimeout |
Fields
FinalCombo
The combo count that was active when broken.
Declaration
public readonly int FinalCombo
Field Value
| Type | Description |
|---|---|
| int |
WasTimeout
True if the combo was broken due to timeout.
Declaration
public readonly bool WasTimeout
Field Value
| Type | Description |
|---|---|
| bool |