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    Namespace Serenity.SequencePlayer.Infrastructure.Services

    Classes

    UnitySequencePlayerService

    Unity-specific minimal sequence player service implementation. Provides generic orchestration: iterates through stages in order and awaits completion.
    This is a MINIMAL orchestration engine:

    • Does NOT handle timing, duration, waits, or delays
    • Does NOT handle fades, overlays, or visual effects
    • Does NOT handle timeline playback or Unity Playables
    • Does NOT handle rig instantiation or character prefabs
      Cinematic execution logic (fades, timelines, durations) belongs in vertical aggregates like CutscenePlayer's UnityCutscenePlayerService.
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