Class FlinchActionSO
Action that creates a quick defensive flinch pose. Raises shoulders, ducks head, and tenses arms.
Inherited Members
Namespace: Serenity.ProceduralExpression.Infrastructure.ProceduralActions
Assembly: Serenity.UnityProceduralExpression.Infrastructure.dll
Syntax
public class FlinchActionSO : ProceduralActionSO
Constructors
FlinchActionSO()
Declaration
public FlinchActionSO()
Methods
IsFinished(in UnityProceduralContext, ActionRuntimeState)
Checks if this action has finished.
Declaration
public override bool IsFinished(in UnityProceduralContext ctx, ActionRuntimeState runtime)
Parameters
| Type | Name | Description |
|---|---|---|
| UnityProceduralContext | ctx | The procedural context. |
| ActionRuntimeState | runtime | Runtime state for this action instance. |
Returns
| Type | Description |
|---|---|
| bool | True if the action should stop. |
Overrides
OnStart(in UnityProceduralContext, ActionRuntimeState)
Called when the action starts. Override to initialize action-specific state.
Declaration
public override void OnStart(in UnityProceduralContext ctx, ActionRuntimeState runtime)
Parameters
| Type | Name | Description |
|---|---|---|
| UnityProceduralContext | ctx | The procedural context. |
| ActionRuntimeState | runtime | Runtime state for this action instance. |
Overrides
Tick(in UnityProceduralContext, ActionRuntimeState, ref PoseDelta)
Called every frame while the action is active. Adds the action's contribution to the pose delta.
Declaration
public override void Tick(in UnityProceduralContext ctx, ActionRuntimeState runtime, ref PoseDelta pose)
Parameters
| Type | Name | Description |
|---|---|---|
| UnityProceduralContext | ctx | The procedural context. |
| ActionRuntimeState | runtime | Runtime state for this action instance. |
| PoseDelta | pose | The pose delta to add contributions to. |