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    Namespace Serenity.ProceduralExpression.Infrastructure.Components

    Classes

    ProceduralAnimatorComponent

    Main MonoBehaviour that drives the procedural animation system. Evaluates rules, computes layer weights, manages action lifecycle, and applies the combined pose delta to the rig.

    StateBusComponent

    MonoBehaviour that maintains runtime state for the procedural animation system. All state is key-based: StateKeyId → float mappings. Implements IStateReader for domain compatibility.

    Enums

    UpdateMode

    Update mode for the procedural animator.

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