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    Enum GameEntityKind

    Semantic classification of a gameplay entity. Used to categorize entities across systems without coupling to specific game logic.

    Namespace: Serenity.GameplayEntity.Domain.Enums
    Assembly: Serenity.GameplayEntity.Domain.dll
    Syntax
    public enum GameEntityKind

    Fields

    Name Description
    Character

    An character or hostile entity.

    Hazard

    A hazard or environmental danger.

    Neutral

    A neutral or non-interactive entity.

    None

    Unspecified or default entity kind.

    Pickup

    A collectible or pickup item.

    Player

    A player-controlled entity.

    Projectile

    A projectile fired by any entity.

    Prop

    A prop or environmental object.

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