logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class ResultsStateTests

    Tests for the ResultsState value object.

    Inheritance
    object
    ResultsStateTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameUi.Tests.Domain
    Assembly: Tests.dll
    Syntax
    public class ResultsStateTests

    Constructors

    ResultsStateTests()

    Declaration
    public ResultsStateTests()

    Methods

    Ctor_StoresAllFields()

    Declaration
    public void Ctor_StoresAllFields()

    Equals_DifferentTime_False()

    Declaration
    public void Equals_DifferentTime_False()

    Equals_DifferentVictory_False()

    Declaration
    public void Equals_DifferentVictory_False()

    Equals_DifferentVisible_False()

    Declaration
    public void Equals_DifferentVisible_False()

    Equals_Object_Same_True()

    Declaration
    public void Equals_Object_Same_True()

    Equals_Object_WrongType_False()

    Declaration
    public void Equals_Object_WrongType_False()

    Equals_Same_True()

    Declaration
    public void Equals_Same_True()

    GetHashCode_Same_Match()

    Declaration
    public void GetHashCode_Same_Match()

    Hidden_IsNotVisible()

    Declaration
    public void Hidden_IsNotVisible()

    OperatorEquals()

    Declaration
    public void OperatorEquals()

    OperatorNotEquals()

    Declaration
    public void OperatorNotEquals()

    ToString_ContainsVictory()

    Declaration
    public void ToString_ContainsVictory()
    In this article
    © 2026 Serenity. All Rights Reserved