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    Class ComboBrokenSignal

    Signal dispatched when the combo is broken (by player damage or timeout).

    Inheritance
    object
    ComboBrokenSignal
    Namespace: Serenity.Combo.Application.Events
    Assembly: Serenity.Combo.Application.dll
    Syntax
    public class ComboBrokenSignal : EventDispatcherSignal

    Constructors

    ComboBrokenSignal(int, bool)

    Declaration
    public ComboBrokenSignal(int finalCombo, bool wasTimeout)
    Parameters
    Type Name Description
    int finalCombo
    bool wasTimeout

    Fields

    FinalCombo

    The combo count that was active when broken.

    Declaration
    public readonly int FinalCombo
    Field Value
    Type Description
    int

    WasTimeout

    True if the combo was broken due to timeout.

    Declaration
    public readonly bool WasTimeout
    Field Value
    Type Description
    bool
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