Class CustomToggle
Extended Toggle that synchronizes an additional GameObject's active state with the toggle's isOn value. The GameObject is enabled when isOn is true, and disabled when isOn is false. Updates occur at the same moment the base Toggle updates its own graphic visibility.
Namespace: Serenity.Ui.Infrastructure.Components
Assembly: Serenity.UnityUi.Infrastructure.dll
Syntax
public class CustomToggle : Toggle
Constructors
CustomToggle()
Declaration
public CustomToggle()
Properties
ActiveGameObject
The GameObject that is enabled/disabled based on the toggle's isOn state.
Declaration
public GameObject ActiveGameObject { get; set; }
Property Value
| Type | Description |
|---|---|
| GameObject |
Methods
OnDisable()
Declaration
protected override void OnDisable()
OnEnable()
Declaration
protected override void OnEnable()
OnValidate()
Declaration
protected override void OnValidate()
Start()
Declaration
protected override void Start()