Class UnitySequencePlayerSettings
Unity-specific ScriptableObject settings for the sequence player service. Contains references to all available sequence definitions for runtime lookup. Implements ISequencePlayerSettings so vertical aggregates (e.g., CutscenePlayer) can specialize this settings surface.
Namespace: Serenity.SequencePlayer.Infrastructure.Settings
Assembly: Serenity.UnitySequencePlayer.Infrastructure.dll
Syntax
public class UnitySequencePlayerSettings : ScriptableObject, ISequencePlayerSettings, IFoundationSettings
Constructors
UnitySequencePlayerSettings()
Declaration
public UnitySequencePlayerSettings()
Fields
Guid
Declaration
public string Guid
Field Value
| Type | Description |
|---|---|
| string | Global unique identifier for this settings asset. |
Id
Declaration
public string Id
Field Value
| Type | Description |
|---|---|
| string | Unique identifier for this settings asset. |
Properties
Definitions
Gets the array of sequence definitions.
Declaration
public UnitySequenceDefinition[] Definitions { get; }
Property Value
| Type | Description |
|---|---|
| UnitySequenceDefinition[] |