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    Class PeriodicOscillationLayerSO

    Procedural layer that applies sine-wave periodic oscillation to target bones.

    Mechanism: Generates smooth, continuous periodic motion using a sine wave function. The oscillation can affect both position and rotation of target bones.

    Common applications: Idle motion, breathing effects, bobbing objects, pulsing UI elements.

    Inheritance
    object
    ProceduralLayerSO
    PeriodicOscillationLayerSO
    Inherited Members
    ProceduralLayerSO.displayName
    ProceduralLayerSO.Evaluate(in UnityProceduralContext, float, ref PoseDelta, ref MaterialDelta)
    ProceduralLayerSO.Evaluate(in UnityProceduralContext, float, ref PoseDelta, ref MaterialDelta, ref TransformDelta)
    ProceduralLayerSO.OnLayerActivated()
    ProceduralLayerSO.OnLayerDeactivated()
    ProceduralLayerSO.DisplayName
    Namespace: Serenity.ProceduralExpression.Infrastructure.ProceduralLayers
    Assembly: Serenity.UnityProceduralExpression.Infrastructure.dll
    Syntax
    public class PeriodicOscillationLayerSO : ProceduralLayerSO

    Constructors

    PeriodicOscillationLayerSO()

    Declaration
    public PeriodicOscillationLayerSO()

    Methods

    Evaluate(in UnityProceduralContext, float, ref PoseDelta)

    Evaluates this layer and adds its contribution to the pose delta. Called every frame for all active layers.

    Declaration
    public override void Evaluate(in UnityProceduralContext ctx, float weight, ref PoseDelta pose)
    Parameters
    Type Name Description
    UnityProceduralContext ctx

    The procedural context containing state and time information.

    float weight

    The weight of this layer (0-1). Used for blending.

    PoseDelta pose

    The pose delta to add contributions to.

    Overrides
    ProceduralLayerSO.Evaluate(in UnityProceduralContext, float, ref PoseDelta)
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