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    Class HighFrequencyNoiseLayerSO

    Procedural layer that applies high-frequency stochastic noise to target bones.

    Mechanism: Combines high-frequency sine waves with Perlin noise modulation to create rapid, irregular jitter patterns on target bones.

    Common applications: Trembling effects, vibration, jitter, instability visualization.

    Inheritance
    object
    ProceduralLayerSO
    HighFrequencyNoiseLayerSO
    Inherited Members
    ProceduralLayerSO.displayName
    ProceduralLayerSO.Evaluate(in UnityProceduralContext, float, ref PoseDelta, ref MaterialDelta)
    ProceduralLayerSO.Evaluate(in UnityProceduralContext, float, ref PoseDelta, ref MaterialDelta, ref TransformDelta)
    ProceduralLayerSO.OnLayerActivated()
    ProceduralLayerSO.OnLayerDeactivated()
    ProceduralLayerSO.DisplayName
    Namespace: Serenity.ProceduralExpression.Infrastructure.ProceduralLayers
    Assembly: Serenity.UnityProceduralExpression.Infrastructure.dll
    Syntax
    public class HighFrequencyNoiseLayerSO : ProceduralLayerSO

    Constructors

    HighFrequencyNoiseLayerSO()

    Declaration
    public HighFrequencyNoiseLayerSO()

    Methods

    Evaluate(in UnityProceduralContext, float, ref PoseDelta)

    Evaluates this layer and adds its contribution to the pose delta. Called every frame for all active layers.

    Declaration
    public override void Evaluate(in UnityProceduralContext ctx, float weight, ref PoseDelta pose)
    Parameters
    Type Name Description
    UnityProceduralContext ctx

    The procedural context containing state and time information.

    float weight

    The weight of this layer (0-1). Used for blending.

    PoseDelta pose

    The pose delta to add contributions to.

    Overrides
    ProceduralLayerSO.Evaluate(in UnityProceduralContext, float, ref PoseDelta)
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