Namespace Serenity.ProceduralExpression.Infrastructure.Components
Classes
ProceduralAnimatorComponent
Main MonoBehaviour that drives the procedural animation system. Evaluates rules, computes layer weights, manages action lifecycle, and applies the combined pose delta to the rig.
StateBusComponent
MonoBehaviour that maintains runtime state for the procedural animation system. All state is key-based: StateKeyId → float mappings. Implements IStateReader for domain compatibility.
Enums
UpdateMode
Update mode for the procedural animator.