Class UnityResourceUtils
Direct API to load ALL from Resources (no filtering, no async, no caching).
Prefer the unified API: LoadAllFromAnyBlocking<T>(string)
Inherited Members
Namespace: Serenity.Global.Infrastructure.Utils
Assembly: Serenity.UnityGlobal.Infrastructure.dll
Syntax
public static class UnityResourceUtils
Methods
LoadAll<T>()
Loads all assets of type T from Resources.
Declaration
public static T[] LoadAll<T>() where T : Object
Returns
| Type | Description |
|---|---|
| T[] | Array of loaded assets of type T (empty if none found) |
Type Parameters
| Name | Description |
|---|---|
| T | Type of assets to load |