Enum GameEntityKind
Semantic classification of a gameplay entity. Used to categorize entities across systems without coupling to specific game logic.
Namespace: Serenity.GameplayEntity.Domain.Enums
Assembly: Serenity.GameplayEntity.Domain.dll
Syntax
public enum GameEntityKind
Fields
| Name | Description |
|---|---|
| Character | An character or hostile entity. |
| Hazard | A hazard or environmental danger. |
| Neutral | A neutral or non-interactive entity. |
| None | Unspecified or default entity kind. |
| Pickup | A collectible or pickup item. |
| Player | A player-controlled entity. |
| Projectile | A projectile fired by any entity. |
| Prop | A prop or environmental object. |