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    Class UnityCharacterPoolService.PooledCharacter

    Tracks a single pooled character instance and its runtime state.

    Inheritance
    object
    UnityCharacterPoolService.PooledCharacter
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.Character.Infrastructure.Services
    Assembly: Serenity.UnityCharacter.Infrastructure.dll
    Syntax
    protected sealed class UnityCharacterPoolService.PooledCharacter

    Constructors

    PooledCharacter()

    Declaration
    public PooledCharacter()

    Fields

    CharacterId

    Declaration
    public CharacterId CharacterId
    Field Value
    Type Description
    CharacterId

    GameObject

    Declaration
    public GameObject GameObject
    Field Value
    Type Description
    GameObject

    IsActive

    Declaration
    public bool IsActive
    Field Value
    Type Description
    bool

    PrefabInstanceId

    Declaration
    public int PrefabInstanceId
    Field Value
    Type Description
    int

    Methods

    Activate()

    Declaration
    public void Activate()

    Deactivate()

    Declaration
    public void Deactivate()
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