logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class WaveStartedSignal

    Signal dispatched when a new wave begins.

    Inheritance
    object
    WaveStartedSignal
    Namespace: Serenity.Wave.Application.Events
    Assembly: Serenity.Wave.Application.dll
    Syntax
    public class WaveStartedSignal : EventDispatcherSignal

    Constructors

    WaveStartedSignal(WaveId, int, int)

    Declaration
    public WaveStartedSignal(WaveId waveId, int waveIndex, int totalEnemies)
    Parameters
    Type Name Description
    WaveId waveId
    int waveIndex
    int totalEnemies

    Fields

    TotalEnemies

    Total characters in this wave.

    Declaration
    public readonly int TotalEnemies
    Field Value
    Type Description
    int

    WaveId

    The identity of the started wave.

    Declaration
    public readonly WaveId WaveId
    Field Value
    Type Description
    WaveId

    WaveIndex

    Zero-based index of this wave within the stage.

    Declaration
    public readonly int WaveIndex
    Field Value
    Type Description
    int
    In this article
    © 2026 Serenity. All Rights Reserved