Class UnityActionDefinition
Unity ScriptableObject-based action definition for configuring foundation actions.
Provides a Unity-specific implementation of IFoundationActionDefinition that allows
creating action assets with signals for event-driven architecture.
Namespace: Serenity.Global.Infrastructure.Settings
Assembly: Serenity.UnityGlobal.Infrastructure.dll
Syntax
public class UnityActionDefinition : ScriptableObject, IFoundationActionDefinition, IFoundationSettings
Constructors
UnityActionDefinition()
Declaration
public UnityActionDefinition()
Fields
Guid
Declaration
public string Guid
Field Value
| Type | Description |
|---|---|
| string | Global unique identifier (GUID) for this action definition asset. |
Id
Declaration
public string Id
Field Value
| Type | Description |
|---|---|
| string | Unique identifier for this action definition. |
Signal
Declaration
public string Signal
Field Value
| Type | Description |
|---|---|
| string | Signal name or identifier that this action represents. |