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    Struct UnityAssetPrefetcherCacheInfo

    Represents detailed information about a cached asset including its dependencies and metadata

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.AssetPrefetcher.Infrastructure.Structs
    Assembly: Serenity.UnityAssetPrefetcher.Infrastructure.dll
    Syntax
    public struct UnityAssetPrefetcherCacheInfo

    Fields

    Asset

    Declaration
    public Object Asset
    Field Value
    Type Description
    Object

    Unity object reference to the actual asset

    AssetPath

    Declaration
    public string AssetPath
    Field Value
    Type Description
    string

    File path to the asset in the project

    Dependencies

    Declaration
    public List<AssetPrefetcherDependencyInfo> Dependencies
    Field Value
    Type Description
    List<AssetPrefetcherDependencyInfo>

    List of dependent assets required by this main asset

    IsLoaded

    Declaration
    public bool IsLoaded
    Field Value
    Type Description
    bool

    Whether the asset is currently loaded in memory

    Key

    Declaration
    public string Key
    Field Value
    Type Description
    string

    Unique identifier key for the cached asset

    Name

    Declaration
    public string Name
    Field Value
    Type Description
    string

    Display name of the asset

    Refs

    Declaration
    public int Refs
    Field Value
    Type Description
    int

    Number of references to this asset

    Size

    Declaration
    public long Size
    Field Value
    Type Description
    long

    Size of the asset in bytes

    Type

    Declaration
    public string Type
    Field Value
    Type Description
    string

    Type name of the cached asset (e.g., "Texture2D", "AudioClip")

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