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    Class InstallationConstants.ComponentNames

    Unity component and GameObject names

    Inheritance
    object
    InstallationConstants.ComponentNames
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Shared.Constants
    Assembly: Serenity.Shared.dll
    Syntax
    public static class InstallationConstants.ComponentNames

    Fields

    ASSET_PREFETCHER_LOCATOR

    Declaration
    public const string ASSET_PREFETCHER_LOCATOR = "AssetPrefetcherLocator"
    Field Value
    Type Description
    string

    PLAYER_INPUT

    Declaration
    public const string PLAYER_INPUT = "PlayerInput"
    Field Value
    Type Description
    string

    SERVICES

    Declaration
    public const string SERVICES = "Services"
    Field Value
    Type Description
    string
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