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    Class UnityLocalizationStringTable

    Unity-specific implementation of ILocalizationTable that wraps Unity's StringTable for localized text content.
    This entity provides foundation-agnostic access to Unity's string localization tables through the domain interface.

    Inheritance
    object
    UnityLocalizationStringTable
    Implements
    ILocalizationTable
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Localization.Infrastructure.Entities
    Assembly: Serenity.UnityLocalization.Infrastructure.dll
    Syntax
    public class UnityLocalizationStringTable : ILocalizationTable

    Constructors

    UnityLocalizationStringTable(string, StringTable)

    Initializes a new instance of UnityLocalizationStringTable with the specified table name and Unity StringTable.

    Declaration
    public UnityLocalizationStringTable(string tableName, StringTable table)
    Parameters
    Type Name Description
    string tableName

    The name identifier for the localization table.

    StringTable table

    The Unity StringTable instance containing localized string entries.

    Fields

    Table

    Declaration
    public StringTable Table
    Field Value
    Type Description
    StringTable

    The Unity StringTable instance containing the actual localized string data.

    TableName

    Declaration
    public string TableName
    Field Value
    Type Description
    string

    The name identifier of the localization string table.

    Implements

    ILocalizationTable
    In this article
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