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    Class UnityLocalizationAssetTable

    Unity-specific implementation of ILocalizationTable for asset-based localization tables.
    Wraps Unity's AssetTable to provide foundation integration for localizing assets like audio clips, sprites, and other resources.

    Inheritance
    object
    UnityLocalizationAssetTable
    Implements
    ILocalizationTable
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Localization.Infrastructure.Entities
    Assembly: Serenity.UnityLocalization.Infrastructure.dll
    Syntax
    public class UnityLocalizationAssetTable : ILocalizationTable

    Constructors

    UnityLocalizationAssetTable(string, AssetTable)

    Initializes a new instance of UnityLocalizationAssetTable with the specified table name and Unity AssetTable.
    Creates a foundation-compatible wrapper around Unity's asset localization table.

    Declaration
    public UnityLocalizationAssetTable(string tableName, AssetTable table)
    Parameters
    Type Name Description
    string tableName

    Name identifier for the asset localization table

    AssetTable table

    Unity AssetTable containing the localized assets

    Fields

    Table

    Declaration
    public AssetTable Table
    Field Value
    Type Description
    AssetTable

    Unity AssetTable instance containing the localized assets.

    TableName

    Declaration
    public string TableName
    Field Value
    Type Description
    string

    Name of the asset localization table.

    Implements

    ILocalizationTable
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