Namespace Serenity.InputGateway.Infrastructure.Components
Classes
UnityPlayerInputSlots
Unity implementation of player input slots management for tracking device assignments.
Manages a collection of player slots with unique indices, device IDs, and optional layout information.
Provides functionality for assigning, unassigning, and tracking active player input devices.
UnityPrimaryDeviceSelector
Component that waits for the first input from any unpaired device to select the "Primary Device" for Player 1.
UnityPrimaryInputGate
Unity implementation of a primary input gate that waits for the first input device interaction to establish primary player control.
Monitors input events to detect the first device press and automatically configures it as the primary input device.
Provides asynchronous waiting for primary device selection with timeout handling and proper cleanup mechanisms.
UnityUiInputRouter
Unity component responsible for routing input from specific devices to UI elements.
Manages device pairing with UI PlayerInput based on configured routing modes and primary device selection.
Supports primary-only routing and handles keyboard/mouse combinations according to configuration settings.
UnityUiPrimaryControllerManager
Unity component that manages UI controller routing policies based on game session mode.
Applies different routing strategies for SinglePlayer (all devices) vs LocalMultiplayer (primary device only).
Optionally auto-selects primary device at startup and provides dynamic policy application based on configuration.