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    Namespace Serenity.GameSpawner.Domain.ValueObjects

    Structs

    PoolStateSnapshot

    Immutable snapshot of pool usage and availability for a single spawn type.

    SpawnHandle

    Opaque reference to a spawned entity instance. Combines an entity reference with the spawn type for tracking.

    SpawnType

    Logical classification of spawnable entities (e.g. Character, Hazard, Projectile). Immutable value object that supports equality comparison and hashing.

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