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    Class UnityGameSettingsAssetPreloaderFactory

    Factory for creating and configuring UnityGameSettingsAssetPreloader instances.
    Implements domain contracts by creating preloaders that integrate with the progressive asset preloading system, supporting both standalone preloaders and menu-integrated preloading workflows with validation and logging.

    Inheritance
    object
    UnityGameSettingsAssetPreloaderFactory
    Implements
    IGameSettingsAssetPreloaderFactory
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameSettings.Infrastructure.Factories
    Assembly: Serenity.UnityGlobal.Infrastructure.dll
    Syntax
    public class UnityGameSettingsAssetPreloaderFactory : IGameSettingsAssetPreloaderFactory

    Constructors

    UnityGameSettingsAssetPreloaderFactory(ILogService)

    Declaration
    public UnityGameSettingsAssetPreloaderFactory(ILogService logService)
    Parameters
    Type Name Description
    ILogService logService

    Methods

    Create(IFoundationViewElement, ILogService, object, IGameSettingsService)

    Creates a UnityGameSettingsAssetPreloader instance attached to the specified host element.
    Initializes with optional dependencies for asset prefetching and game settings management. If dependencies are not provided, attempts to resolve them internally (may result in limited functionality

    Declaration
    public IGameSettingsAssetPreloader Create(IFoundationViewElement host, ILogService logService, object assetPrefetcher = null, IGameSettingsService gameSettingsService = null)
    Parameters
    Type Name Description
    IFoundationViewElement host

    Host foundation view element to attach the preloader to

    ILogService logService

    Logging service for diagnostic output

    object assetPrefetcher

    Optional asset prefetcher service instance

    IGameSettingsService gameSettingsService

    Optional game settings service instance

    Returns
    Type Description
    IGameSettingsAssetPreloader

    Configured UnityGameSettingsAssetPreloader instance

    CreateForMenu(IFoundationViewElement, string, ILogService)

    Creates a UnityGameSettingsAssetPreloader specifically for menu contexts.
    Utilizes CreateWithIntegration to set up both the preloader and integrator on the host element.

    Declaration
    public IGameSettingsAssetPreloader CreateForMenu(IFoundationViewElement host, string menuId, ILogService logService)
    Parameters
    Type Name Description
    IFoundationViewElement host

    Host foundation view element representing the menu

    string menuId

    Identifier for the menu (for logging purposes)

    ILogService logService

    Logging service for diagnostic output

    Returns
    Type Description
    IGameSettingsAssetPreloader

    Configured UnityGameSettingsAssetPreloader instance for the menu

    CreateWithIntegration(IFoundationViewElement, ILogService)

    Creates a UnityGameSettingsAssetPreloader with integrated menu asset preloading.
    Attaches both the preloader and a MenuAssetPreloadingIntegrator to the specified host element.

    Declaration
    public (IGameSettingsAssetPreloader preloader, IGameSettingsAssetPreloadingIntegrator integrator) CreateWithIntegration(IFoundationViewElement host, ILogService logService)
    Parameters
    Type Name Description
    IFoundationViewElement host

    Host foundation view element to attach the preloader and integrator to

    ILogService logService

    Logging service for diagnostic output

    Returns
    Type Description
    (IGameSettingsAssetPreloader preloader, IGameSettingsAssetPreloadingIntegrator integrator)

    Tuple containing the preloader and integrator instances

    ValidateDependencies()

    Validates that all required dependencies for creating a functional preloader are available.
    Checks for the presence of IAssetPrefetcher and IGameSettingsService instances.
    Logs the validation result for diagnostic purposes.

    Declaration
    public bool ValidateDependencies()
    Returns
    Type Description
    bool

    True if all dependencies are available, false otherwise

    Implements

    IGameSettingsAssetPreloaderFactory
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