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    Class EndGameSessionAction

    Action that reacts to EndGameSession signals by transitioning to Menu mode.

    Inheritance
    object
    EndGameSessionAction
    Namespace: Serenity.GameMode.Application.Events
    Assembly: Serenity.GameMode.Application.dll
    Syntax
    public sealed class EndGameSessionAction : EventDispatcherAction<EndGameSessionSignal>
    Remarks

    This action transitions the application from Game mode to Menu mode, effectively ending the current game session and returning to the main menu. It uses the ServiceLocator to find the IGameModeService if not provided in the signal. Uses ServiceLocatorBridge to obtain ILogService since EventDispatcher actions are instantiated via reflection and cannot receive constructor injection.

    Constructors

    EndGameSessionAction()

    Declaration
    public EndGameSessionAction()

    Methods

    Execute(EndGameSessionSignal)

    Reacts to the EndGameSession signal by transitioning to Menu mode.

    Declaration
    protected override void Execute(EndGameSessionSignal signal)
    Parameters
    Type Name Description
    EndGameSessionSignal signal

    The EndGameSession signal.

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