Class UnityCutscenePlayerSettings
Unity-specific ScriptableObject configuration for cutscene player service.
Cutscene is a domain-specific specialization of the generic Sequence system. This class implements ICutscenePlayerSettings (which extends ISequencePlayerSettings) to provide cutscene-specific Unity editor integration while sharing the base sequence settings contract.
Namespace: Serenity.CutscenePlayer.Infrastructure.Settings
Assembly: Serenity.UnityCutscenePlayer.Infrastructure.dll
Syntax
public class UnityCutscenePlayerSettings : ScriptableObject, ICutscenePlayerSettings, ISequencePlayerSettings, IFoundationSettings
Constructors
UnityCutscenePlayerSettings()
Declaration
public UnityCutscenePlayerSettings()
Fields
Definitions
Declaration
public UnityCutsceneDefinition[] Definitions
Field Value
| Type | Description |
|---|---|
| UnityCutsceneDefinition[] | Array of individual cutscene definitions for playback. |
Guid
Declaration
public string Guid
Field Value
| Type | Description |
|---|---|
| string | Unique GUID for the cutscene player settings instance. |
Id
Declaration
public string Id
Field Value
| Type | Description |
|---|---|
| string | Unique identifier for this cutscene player settings instance. |