Class UnityCutscenePlayerServiceFactory
Unity-specific factory for creating cutscene player services with GameObject integration.
Cutscene is a domain-specific specialization of the generic Sequence system.
This factory implements ICutscenePlayerServiceFactory (which extends
ISequencePlayerServiceFactory) and provides cutscene-specific service
creation with Unity GameObject integration.
Inheritance
UnityCutscenePlayerServiceFactory
Assembly: Serenity.UnityCutscenePlayer.Infrastructure.dll
Syntax
public class UnityCutscenePlayerServiceFactory : ICutscenePlayerServiceFactory, ISequencePlayerServiceFactory
Constructors
UnityCutscenePlayerServiceFactory(ILogService)
Creates cutscene player service factory with logging dependency.
Declaration
public UnityCutscenePlayerServiceFactory(ILogService logService)
Parameters
Methods
CreateService(string, ICutsceneDefinition, ILogService)
Declaration
public ICutscenePlayerService CreateService(string serviceName, ICutsceneDefinition definition, ILogService logService)
Parameters
Returns
CreateService(string, ICutsceneDefinition[], ILogService)
Declaration
public ICutscenePlayerService CreateService(string serviceName, ICutsceneDefinition[] definitions, ILogService logService)
Parameters
Returns
CreateService(string, ICutscenePlayerSettings, ILogService)
Declaration
public ICutscenePlayerService CreateService(string serviceName, ICutscenePlayerSettings settings, ILogService logService)
Parameters
Returns
Implements