Class CharacterSpawnSignal
Signal dispatched when a character is spawned and activated. Contains only generic character-level data. Specialized character types (e.g., Character) can extend this signal to add their own payload fields.
Namespace: Serenity.Character.Application.Events
Assembly: Serenity.Character.Application.dll
Syntax
public class CharacterSpawnSignal : EventDispatcherSignal
Constructors
CharacterSpawnSignal(CharacterId)
Creates a new CharacterSpawnSignal.
Declaration
public CharacterSpawnSignal(CharacterId characterId)
Parameters
| Type | Name | Description |
|---|---|---|
| CharacterId | characterId | The identity of the spawned character. |
Fields
CharacterId
The identity of the spawned character.
Declaration
public readonly CharacterId CharacterId
Field Value
| Type | Description |
|---|---|
| CharacterId |